Newton interprets 2D composition layers as rigid bodies interacting in a real environment. Newton provides many simulation controllers such as body properties (type, density, friction, bounciness, velocity, etc), global properties (gravity, solver), and allows the creation of joints between bodies. Once simulation is completed, animation is recreated in After Effects with standard keyframes.
- 2D layers in AE become rigid bodies in Newton.
- Supports masks, text and shape layers.
- Handles collision, friction, bounciness, gravity and more.
- 6 types of body (static, dynamic, kinematic, AEmatic, dormant and dead).
- 4 types of joints (distance, pivot, piston and spring) that allow you to connect bodies with specific constraints.
- Provides clean, efficient and easy to use interface.
- Fast preview, fast export to keyframes.
- Comprehensive user’s guide with illustrative animations for almost every property.
Newton 2 provides a robust interface for a better user experience.
Create chain of bodies with the Distance Joint.
Elasticity can be added to create soft Distance Joint.
Force bodies to share a common anchor point with the Pivot Joint.
Angle limits and motor can be added to the joint.
Impose a translation axis to the bodies with the Piston Joint.
Translation limits and motor can be added to the joint.